Showing 85 cards

Ironclad • Power
Take double damage from enemies. Enemy damage to allies is halved.

Ironclad • Skill
Lose 1 HP. Give another player Block equal to your current Block.

Ironclad • Skill
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Ironclad • Attack
Deal 5 damage. For every time you have lost HP in this combat, this card deals damage an additional time.

Ironclad • Power
Double the first Block you gain from cards each turn.

Ironclad • Attack
Can only be played if your Exhaust pile has 3 or more cards. Deal 17 damage to all enemies.

Ironclad • Power
At the start of your turn, lose 1 HP and gain 8 Block.

Ironclad • Power
Whenever a card is Exhausted, draw 1 card.

Ironclad • Skill
Exhaust all cards in your hand. Then draw that many cards. Exhaust.

Ironclad • Skill
Gain 30 Block.

Ironclad • Skill
Play the top X cards of your draw pile.

Ironclad • Power
Draw 2 cards. At the start of your turn, Exhaust the top card of your draw pile.

Ironclad • Skill
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Ironclad • Power
Vulnerable enemies take 25% additional damage.

Ironclad • Power
At the start of your turn, lose 1 HP. Whenever you lose HP during your turn, deal 6 damage to all enemies.

Ironclad • Skill
Gain 5 Block. Vulnerable enemies deal 50% less damage to you this turn.

Ironclad • Skill
Exhaust 1 card. Draw 2 cards.

Ironclad • Power
Block is no longer removed at the start of your turn.

Ironclad • Attack
Deal 4 damage twice. Exhaust a random Attack in your hand and add its damage to this card.

Ironclad • Power
Whenever you draw a card with 'Strike' in its name, play it against a random enemy.

Ironclad • Power
At the start of your turn, put a random Attack from your discard pile into your hand and Upgrade it.

Ironclad • Attack
Exhaust your entire hand. Deal 7 damage for each Exhausted card.

Ironclad • Power
Whenever you gain Block, deal 5 damage to a random enemy.

Ironclad • Power
At the start of your turn, gain 1 Energy.

Ironclad • Skill
Draw 3 cards. You cannot draw additional cards this turn.

Ironclad • Attack
Deal 6 damage. If you have lost HP this turn, draw 1 card.

Ironclad • Skill
This turn, your next Attack is played twice.

Ironclad • Skill
Gain 7 Block. Apply 1 Vulnerable.

Ironclad • Attack
Deal 15 damage. Enemy loses 10 Strength this turn.

Ironclad • Power
Add a copy of the 3rd Attack you play each turn to your hand.

Ironclad • Power
Whenever you apply Vulnerable, draw 1 card.

Ironclad • Attack
Deal 6 damage. Draw until you draw a non-Attack card.

Ironclad • Attack
Deal damage equal to your current Block.

Ironclad • Power
Whenever a card is Exhausted, gain 3 Block.

Ironclad • Skill
If you have Exhausted a card this turn, gain 3 Energy.

Ironclad • Power
At the start of your turn, gain 2 Strength.

Ironclad • Power
Whenever you lose HP from a card during your turn, gain 1 Strength.

Ironclad • Attack
Deal 9 damage. Draw 1 card.

Ironclad • Skill
Gain 1 Energy for each Attack card in your hand.

Ironclad • Skill
Lose 2 HP. Gain 16 Block.

Ironclad • Attack
Deal 8 damage to all enemies. For each other Attack played this turn, increase this card's damage by 2.

Ironclad • Skill
Exhaust all non-Attack cards in your hand. Gain 5 Block for each.

Ironclad • Skill
Lose 3 HP. Gain 2 Energy.

Ironclad • Skill
Gain 1 Strength for each stack of Vulnerable on the enemy.

Ironclad • Attack
Deal 6 damage. Damage increases by 3 for each card in your Exhaust pile.

Ironclad • Skill
Gain 8 Block. Draw 1 card.

Ironclad • Attack
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Ironclad • Power
Gain 4 Plated Armor.

Ironclad • Skill
Gain 7 Block. Exhaust a random card.

Ironclad • Skill
Play the top card of your draw pile and Exhaust it.

Ironclad • Skill
Gain 8 Block. If you have Exhausted a card this turn, gain an additional 8 Block.

Ironclad • Attack
Deal 9 damage. Put a card from your discard pile on top of your draw pile.

Ironclad • Power
Gain 2 Strength.

Ironclad • Skill
Whenever you play an Attack this turn, gain 3 Block.

Ironclad • Skill
Transform all Attack cards in your hand into Boulders.

Ironclad • Power
At the end of your turn, play a random Attack from your hand against a random enemy.

Ironclad • Attack
Deal 4 damage. Deals 2 additional damage for each stack of Vulnerable on the enemy.

Ironclad • Attack
Deal 10 damage. Double the Vulnerable on the enemy. Exhaust.

Ironclad • Attack
Deal 3 damage to a random enemy 3 times.

Ironclad • Skill
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage to the attacker.
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