SLAY THE SPIRE II Wiki
Offering
Energy0
TierS
IroncladRareSkill

Offering

OFFERING

Global Performance

58.4%
Average Win Rate
Mechanism:Utility

Base Effect

Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Upgraded Effect (+)

[Offering+] Lose 6 HP. Gain 2 Energy. Draw 5 cards. Exhaust.

Mechanism Deep Dive

The premier tempo launcher for Ironclad. Exchanges HP for an immediate influx of energy and draw, serving as the heart of any accelerator strategy.

Practical Strategy

#01

Typically played on Turn 1 to quickly find and deploy core Power cards (e.g., Dark Embrace, Corruption).

#02

Use cautiously at low HP; avoid excessive health loss in hallway fights that could jeopardize Boss encounters.

Synergy & Combos

Double Tap

Combines with Double Tap to amplify the draw advantage, potentially cycling through your entire deck in a single turn.