SLAY THE SPIRE II Wiki
Events
Act 1/2

Tea Master

"You somehow wander into a dimly lit shack. Sensing a profound peace in the air, you decide to sit down."

Available Decisions

Action

Bone Tea

50 Gold
Cost/Risk

50 Gold

Outcome

At the start of the next combat, upgrade your starting hand

Aftermath

You purchase a cup of Bone Tea.

Action

Ember Tea

150 Gold
Cost/Risk

150 Gold

Outcome

For the next 5 combats, gain +2 Strength at the start of each

Aftermath

The tea is scalding hot, and you feel power surging through you.

Action

Impolite Tea (Leave)

Cost/Risk

Add 2 Dazes to your draw pile next combat

Outcome

None

Aftermath

You politely decline the tea.

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Strategist's Note

Events in Slay The Spire 2 often have hidden requirements based on your current relics or character. Always check if a special option is highlighted in Gold before deciding.